Epic Games Integration — Automate Epic Games with AI on Beauto
Epic Games is a video game developer and publisher known for titles like Fortnite and the Unreal Engine, offering an online store and platform
Category: gaming · 28 actions available
What you can automate with Epic Games
Beauto connects Epic Games with 900+ other apps so you can build AI-powered workflows in minutes. Trigger automations from Epic Games events, enrich Epic Games data with AI, or sync Epic Games with the rest of your stack — without writing code.
- Sync Epic Games data with Gmail, Slack, Notion, HubSpot, Google Sheets, and more
- Trigger AI agents on new Epic Games events and route the output anywhere
- Schedule recurring Epic Games tasks — daily reports, cleanups, or bulk updates
- Use natural language to describe the workflow; Beauto builds it for you
Epic Games actions Beauto supports
- Delete Preset Metadata Key — Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key.
- Get Island Metadata — Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information.
- Get Island Average Minutes per Player — Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available.
- Get Island Favorites Metrics — Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends.
- Get Island Metrics by Interval — Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets.
- Get Island Minutes Played — Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics.
- Get Island Peak CCU — Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval.
- Get Island Plays — Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval.
- Get Island Recommendations — Tool to retrieve the count of player recommendations for an island. Use when you need recommendation metrics over a given interval.
- Get Island Retention — Tool to retrieve day-over-day retention metrics for a Fortnite island. Use when analyzing retention performance by day (only supported for day interval).
- Get Island Unique Players — Tool to retrieve the number of unique players who played an island over a specific interval. Use after obtaining the island code and desired interval.
- Get Remote Control Preset — Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions.
- Get Preset Metadata — Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists.
- Get Preset Metadata Key — Tool to read a single metadata key's value for a Remote Control Preset. Use when you need to fetch a specific metadata entry after listing presets.
- Get Preset Property — Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset.
- List Blueprint-Callable Functions — Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.
- List Fortnite Islands — Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.
- Remote API CORS Preflight — Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.
- Call UObject Blueprint Function — Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).
- Describe a UObject — Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.
- Wait for UObject Event (Experimental) — Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (req
- Put UObject Property — Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.
- Get Object Thumbnail — Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail.
- Invoke Preset Function — Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name.
- Put Preset Metadata Key — Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset.
- Update Preset Property — Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata.
- Batch Remote Control Requests — Tool to batch multiple Remote Control API calls into a single request. Use when needing to reduce round-trip latency by grouping several API calls into one batch.
- Initiate Remote Control Session — Tool to initiate a Remote Control session. Use when asset operations require an active session before other /remote calls.